VRT - The Player & Business Developers


Now the virtual reality comes to a new level. It would seem that it could be even better, but thanks to the blockbuster all the spheres of our life are honed. Let’s remember when we had to dive deep into this world of unrealistically cool sensations, we got real pleasure from what was happening, did not we? And to create a convincing complex of sensations of reality, a computer synthesis of the properties and reactions of virtual reality is made in real time, but if the truth to say today there are already a lot of devices and the problem of many of them is the quality of reproduction because of their mass character, which stops the development of this industry. The solution to this problem is the developers of the VRT World platform, which is inherently decentralized.

Developers and businessmen create a community that will grow at a tremendous pace, as the VRT project also develops its own products inside the SDK and API service. All this is done to solve the problem of saving and to give people the opportunity to feel the technologies that are worthy of their attention. VRT will be in demand, so now our audience grows more and more, among which there are a lot of users, developers and crypto-investors. And why? Yes, because the creation of another concept, such as the Marketplace, will allow participants to buy, and developers to sell products without spending huge amounts of money on equipment.

Tasks and benefits

Clever contracts in the network of the Etherium due to the technology of the block system will give us transparency in the management of funds and the payment algorithm between the VRT participants will be improved and at the same time full respect for all rights between the VRT participants will be ensured. The next Wow is the Marketplace. What is this? This is an additional service within the platform, through which you can conduct all transactions for the sale and lease of services. Prices will be set by content authors.

The SDK and API implements VR content at the highest level, and the storage in which all this content is compiled is already running on the basis of the IPFS protocol
In the Platform there is an emulator, which is essentially a kind of content tester with various types of devices.

The VRT project will be managed by a community that will independently choose for itself how to develop the system and this will be convenience. The platform will help create content that is really interesting for users, not for a narrow range of owners, which is relevant for centralized services today.

Of course, not everything is perfect and the development will face some problems that it will overcome … Namely, the search for an appropriate audience for such quality content, because users are not particularly interested in buying VR equipment for the same reason. But the developers are doing everything possible for the solution of this question.

Use of VRT
VRT tokens may be used for further purchase of a gift or service of VR technology or its affiliates:
  • Tokens can be used to purchase VR park franchises.
  • Token can be used to purchase services related to VR / AR related software development.
  • Tokens can be used for the purchase of commercial advertising (site branding) in game apps, the market or available for sale in the VR park.
  • Tokens can be used to purchase services in any VR park opened through the franchise.
  • Token will be used for content purchases.
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Use Blockhain

  • Verify ownership of intellectual property
The use of blockchain allows the storage of information about the author and the rights to the content. Custom-made software enables authenticity checking of content through blockchain. When purchasing content, smart contracts are automatically created to confirm rights (license verification) or royalty distribution, which contributes to unprecedented copyright protection.

  • Advantages of automatic distribution
Blockchain ensures the transparency and automation of profit distribution between all parties involved in the project. All proceeds from the sale of content and rentals will be arranged and distributed through the SMART contract between VR (franchise) park owners, content developers and VRT management companies.

  • Community involvement
We will use Blockchain for voting that will help control the quality of content and conduct marketing research related to user preferences. The poll will help identify the most important areas for technological development. Aggregation and feedback analysis from hearing is our priority goal.

  • Franchise management practices
We are the first team to use Blockchain to manage the VR franchise. Upon registration of all activities (game releases) business owners can rely on legitimate profit distribution.

  • Cybersport Tournament
The blockchain opportunity will be used to reward the winners of the VR park cybersport tournament. The SMART contract will control the distribution of prize pools between players.

  • Developer motivation system
Funds for developer motivation will be built on a platform. The cash asset accumulation will be awarded to talented developers and forwarded to the most prospective project development that will keep people interested.

THE MAIN PURPOSE
The main objective, as I mentioned above, is the creation of a decentralized VR market, and also attracts more stakeholders, thanks to the creation of a simpler version for developing SDK products and APIs. Also, an emulator will be created that lets developers test their product before it is launched.
And most importantly: VRT will be governed directly by the community itself, who will independently choose the direction needed for development. The issue of vote fraud and paid release will continue into the past, and the first place will be occupied by the project where the system participants will actually vote.
The VRT Token will be a key component of this project. It will be released in Ethereum according to the ERC-20 standard. 
  • With this token, transactions will be made for the purchase of VR content. When a transaction is made, a smart contract will be created whereby all contract terms will be written. After that, the buyer sends the token to the specified address and receives it in return for a link to download the content. The right of the content owner to receive the money is not entirely, but with a slight reduction in commissions. The volume depends on the size of the commission basis, seller and buyer ratings, transaction volume.
  • It also needs to reward users who participate in the development platform. That is, in content verification, dispute resolution between users and other functions. There will also be funds from which users will be awarded for their contribution to project development.
  • VRT tokens will be required to pay for content storage. Because the system will be decentralized, the content will be stored on the server and the user's hard disk connected to this site. This will use the IPFS protocol.
  • And one more thing, with the help of the token it is possible to pay a visit to VR Park with a 20% discount. Generally, after service delivery, the token will be burned, increasing its value.



A total of 100,000,000 VRT tokens will be issued.
Basic exchange rate: 1 VRT = 1 USD
Minimum transaction size: 50 VRT
Maximum: 1 500 000 VRT
Fundraising will take place in two stages:
  1. Pre-sales:
    Date 5.12.17-23.12.17 with 30% bonus
  2. Token Sale 25.02.18 - 25.03.18 bonus will be distributed as follows: 
    • First 3 days - 20%
    • 4-11 days - 15%
    • until the end of the sale - 10%
What about token distribution:
75% - available for Token Sale participants
15% - aimed at the founders and top managers. Token will be frozen for 2 years.
5% - the percentage of these tokens will remain in VRT funds.
3% - will be in reserve for Bancor.
2% - will be used to reward community members.
ROADMAP


Team
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Eth Address: 0xe9c44053F84ce9fd7f7c325Bc415495208c2fb3C

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